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12 months ago

Dungeons & Dragons: (Castle) Keep on the Shadowfell (Day 1, Part 2)

Dungeons & Dragons: (Castle) Keep on the Shadowfell

A quick over-view of the events of each ‘day’ of this campaign, for reference by our players whilst playing and for the benefit of any player who misses sections of the story or joins at a later time)

(DM: Pete)

Day 1 - 3pm to end of day


The party arrive at Winterhaven. They notice there are guards on the gate, but are allowed entry without issue.

Upon entering the main town square, they notice a few members of the town littered about; namely, a young farm-girl by the barn, an old man raking his cabbage patch, and a middle-aged woman walking down the main street. They decide to approach the middle-aged woman.

Mike enquires as to where in town they might sell some rare items of value, and is directed to a shack on the outskirts of town where a travelling man sometimes stays and trades items from his travels. She also offers them a place to stay at the tavern/inn.

The party travel to the shaclk, and are in luck; the travelling man is home. Mike enters the shack after some initial talking, and strikes up a bargin with the man for some items in his possesion. Merleck attempts to trade after Mike but the man has a dislike for dragon-folk and refuses to trade, picking up his satchel and new items he walks out of the town.

The party make their way back to the tavern/inn to gather further information about the town.

Talking with the landlady the group negotiate a room each for 2GP  night, and when asking for information about the town they are directed to an old man sitting at a table in the corner on his own, being old to buy him a drink in exchange for information.

The old man tells them that the Sage named Valthrun is the person to talk to about Cults in the area as he is an expert on the subject. The party also remember that they are expected to be at the Church to meet the Priestess Marla, the person who requested they come to Winterhaven in the first place. Mike and Merleck head to the Church, while Daisy heads off to sleep for the night,
Once inside the Church they notice that the walls of the church are lined with statues of various deities, with larger statues of previous Priestesses and Guardians of the Village. Approaching the Priestess, Mike kneels to pray beside her, while Merleck is busied with the presence of Thaine, the Blacksmith Dwaf of the village.

The Priestesses thanks the party for coming to her aid, and welcomes them to the room at the back of the church where he offers them seating and drinks. Mike and Merleck discuss the appearance of the Cult, the validation of the eye-witness accounts and the ideas of where to head next. Before they leave the Priestess remarks that the Sage Valthrun is the village expert on Cultists (which they already learned from the old man), that a man named Douvan dissapeared when venturing to the Dragon Burial Site to the south, and that a man named Parlé is interested in aquiring maps of the region.

The party agree to see the Sage Valthrun in the morning, check in with Parlé to see if they can profilt further from their adventuring in the area, and consider checking in at the burial site to investigate what happened to Douvan……